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About me

I am currently a student at Hanze University of Applied Sciences in the Netherlands, pursuing a Bachelor’s in Creative Media and Game Technologies. While I am currently focusing on mastering the ebbs and flow of game production, I am eager to apply these skills to a larger creative vision soon.

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I think there are opportunities for games to teach us skills relevant to our daily lives, beyond the usual abilities they foster such as reflexes or risk management. I’m all about fun games, but when circumstances allow, I’m interested in designing experiences that bridge the gap between virtual challenges and real-world application. Educational games, despite their bad rapport for tacking on shallow gamification systems that try to exploit our dopamine loops, still have their place in providing a more engaging and palatable way to learn skills and knowledge. In fact, I had the privilege of experiencing one in elementary school called ST Math, which aimed to instill mathematical intuition by manipulating objects and recognizing patterns that help with learning in the future. I’d like to do something similar, but applied to other domains such as human biases, where we systematically get things wrong without realizing it. I’d even be content with sprinkling some of these ideas into  games in general, where teaching lifelong skills or knowledge isn’t the main focus, but an emergent byproduct of play. While there is no universal or objective measure of what makes media “good,” these judgments are not purely subjective either. When people claim a piece of media is good or bad, they often implicitly refer to how it promotes or discourages certain values. Acknowledging this, I believe games can be taken to new hights by seeking oppurtunities to design for additional value on top of entertainment value, wich give people utility in the real-world.

Proficient Languages

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Books I've Enjoyed & Recommend

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