TZA Educational Escape Room
VR Escape Room
University Project | Client | Unity Engine 6 | C# | Programmer / Technical Artist
For Instance, the player need to equip the "Wolk Hip Bag" a devise that inflate when the person falls to protect hip bones.

Working with TZA Groningen to deliver a VR escape room for deepening understanding of elderly care technologies using unity. In the team, I led the game and level design, implemented gameplay systems as well as prop assets.
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In short, TZA wanted a VR escaperoom experience to give to their new staff with the goal to appreciate the diffrent technologies the institue have their staff and patients use. The goal is not to teach how to use the various technologies but demonstrate it's utility and possitive effect.
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The game revolves around the player preparing an old patient to get ready for a "Disco party". The player goes around the house finding the necessary equipments and "using them" which emulate the broad function of the technology while the patient voices dialogiue that give insight to the impact and why it's needed.
Notable things I've done as a programmer/technical artist

Ragdoll Physics
Animation Graph
Player Heatmap on Position over time

Environment & Texture Scaling



Worked with baked lighting with light probes